
The Xbox was initially developed within Microsoft by a small team which included game developer John Dunkely. On March 10, 2000 the "X-box Project" was officially confirmed by Microsoft with a press release. The growing video game market seemed to threaten the PC market which Microsoft had dominated and relied upon for most of its revenues. Additionally, a venture into the gaming console market would also diversify Microsoft's product line, which up to that time had been heavily concentrated into software.
The Xbox has an online multiplayer gaming service called Xbox Live. Originally, it was planned to use the MSN Gaming Zone for Xbox games that was supposed to support online multiplayer gaming, allowing both users of Windows and Xbox play together; however this never happened because MSN Gaming Zone was not accurate enough for the Xbox. Arcade games similar to those games offered on MSN Games are playable on the Xbox 360 through Xbox Live Arcade. The ability to connect to Windows computers in a game that uses Xbox Live (which is not possible using Xbox Live) is also being incorporated by the release of Games for Windows - Live. On November 15, 2002, Microsoft launched its Xbox Live online gaming service, allowing subscribers to play online Xbox games with (or against) other subscribers all around the world and download new content for their games to the system's hard drive. This online service works exclusively with a broadband Internet connection. In July 2004, Microsoft announced that Xbox Live had reached 1 million subscribers, and one year later, in July 2005, that membership had reached 2 million.
Manufacturer: Microsoft Type Video game console
Generation: Sixth generation era
System storage: 8-10GB Internal HDD, memory card
Online service: Xbox Live
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